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Post by MadMatty on Mar 8, 2004 17:35:13 GMT -5
With towering at gondor i dont agree with narsil. i normally tower from fountain in a crescent towards south spawn(cant remember names i neva read the book!) this covers everything very well and if you tower in straight line from minas south spawn always falls early to pro evil..which is a pain when you wanna attack harad! Oh.. and knights rock! i always have a group at hotkey 2. At first rush, knight group is very good at delaying troops at south gondor entrance long enough to flamestrike/wave troops when they are most compact.. they are fast enough to dodge naz waves too and can retreat to fountain after naz have shot their load.. buying you more time. i always keep knights moving so they are always a threat to evil heros and never get bogged down in a fight... when you attack harad for first time (when naz/mordor/east r north) try sending group of knights round the river to the east (near easter towers) to come round behind harad defences. Most players wont notice till youve trapped a hero. It does mean you almost always lose them all, but if it works its sweet. ive lost count of the times ive caught owyns ass with this tac ;D (depends on how good harad is) Besides.. even if harad does see it coming it makes him crap himself and run heros away! haha now dont flame me!!! jus my two cents...
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Post by narsilLOTR on Mar 8, 2004 19:59:06 GMT -5
you mean building a line from fountain to lossarnach/pelargir right? (thats the spawn with the one weak unit at start) well thats just the same as I said, I always build both first towers just south the left archer tower of minas, then the 2 next ones, one right, one left side, then completing the line at fountain and next to the water that is near the spawn...also one tower close to the southest wall is great, for thats just on the way troops from harad take when they get the order to focus pelargir.... actually I mostly get kinda half circle this way, which has some advantages 1)naz can harder kill worker in start 2)towers are behind troops, so survive longer 3)towers are not a pulk that cata can all hit at once, and more distance the ennemy units have to go till reaching next tower, more arrows the tower can fire be4 being destroyed 4)the towers next to the fountain also help holding of attacks from east side
The strats to build a pulk of tower at the river most people used once isnt good as then you harder get in/out gondor, and if you just attacked harad, and naz come and you get blocked, then you are dead. Also making towers from fountain to minas sux, as then you sacrifice pelargir
Last thing, I described the strat making tower line fountain/minas once I think, never said its any good, even the contrary, got angry cos my ally did that^^ maybe you got me wrong or I didnt express me clearly
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Post by MadMatty on Mar 9, 2004 6:43:06 GMT -5
My bad narsil.. thought you meant building straight line from fountain to minas.. maybe i read it wrong then again..i could just be thick
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Post by infernal on Mar 12, 2004 13:57:15 GMT -5
hmmz nars you used to use that build strat all the time since just recently, anyway I do that tact until I got 3-4 towers between fountain and minas, evil can only take lossa late game if you get enough help from your allies, so then you can start making a line from minas south part to a spot just east of lossa, no troops can reach spawns or fountain unless you lose all your troops/towers. It works fine for me anyway, I have yet to experience a flaw in it that would make me abandon it, and I play gondor quite often..
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Post by narsilLOTR on Mar 14, 2004 8:45:06 GMT -5
the problem in making first towers between fountain and minas is that then lossa is an easy target (you can expect to be able to finish 2 towers before evil comes so...), and your allies might not come (noobs for example, or hold out by moria) and spawn targeting is also a problem towers can help alot. If you build them just under the left archer tower of minas, they can fire on troops in south, and also help fountain fighting troops...
and your wrong in what you said, I started my current building strat since quite a long time now, and before I used to build all at the south river.
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Post by ElfMageKoDA on Mar 20, 2004 16:25:06 GMT -5
hmmm maybe i'll drop my strat for easters here first get all your units in rhĂșn down to gondor ( mainly for the rush on gondor) and do the same with the units in khand, make a hero group with some wainriders and just basicially attack, however easters units are vualiable you shouldn't waste em, then after that help with some attacks and MAINLY try to scare off/kill hero groups because silence + net + stomp is uber pwning and most hero groups run when they're silenced and that gives your allies time to finish things off, also try to get your kurgath lvl 6 cause unholy shock rocks (best skill in the game in my opinion ) , here is my skill list for the easters heroes, Gwear= 1st summon wainrider 2nd + 3rd command aura ( this works great with loads o wainriders cause you can surround heroes easy this way cause of the speed aura) 4th slam and then basically what you want, Ovatha= mainly silence all the way then i usually pick heal but frenzy is also nice, Kurgath ofc net and then slam and DONT forget his ulti, anyway this strat usuall y works great for me and i hope also for you " ( if ya dont agree with me on anything just say it so i can learn ) HA yes, and i usually build castles in Rhun for its more easily defended, i build 2 towers in Rhun then usually send my worker to isen ( GO THROUGH THE MORIA CAVES OR ELSE HE'S DEAD! )
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Post by infernal on May 1, 2004 11:15:40 GMT -5
hmmz well I usually pick summon wain riders all the way... cause it rocks so much, the more the merrier As koda said, there are 3 keywords for easter - net, silence, stomp. Net: Net is very good to use on single heroes that are fleeing or just some dumb guy that stands still in enemy lands. Silence: Silence is very good vs cluster and hero groups, especially effective vs fs that can't do a thing vs ya cept trying to melee you which is just dumb, it's also good to use on a hero that you surrounded (for instance if you surrounded high lvl tom, then he can't heal himself nor tp away). Stomp: Stomp is the best way to get cluster's of heroes imo, use the stomps one at the time to get the longest stun effect on your enemies, meanwhile your allies can rape & surround the stunned heroes. Stomp can also be used vs armies, particulary useful when you defend a base, for instance rhun or guldur. Then you can keep the enemy army stunlocked while your towers and other troops massacre em.
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