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Post by Iluvatar on Jan 17, 2004 6:15:38 GMT -5
Ok, i will try to give a small advice to shire:
first i move tom(take heal wave first) and the dunedains with halbarad(dont forget to rise dunedains) and glorfindel to the ghosts and creep them (try to prevent fellow and elves to creep them too), then i move the ent towers a bit more in the middle of fangorn, cause at the outside they are easy to kill and i let treebeard move to gondor, he can help a bit with his stun if gondor is rushed and gets some xp there. After that i move with tom and the semiheros and dunedain to the spiders and creep them too, if u all creeped them alone with tom he should be lvl 3,then i let radagast(first skill wolves) and bilbo(heal) join the troop and move to gondor(place some wards with rada on the way to gondor, btw do this always u move through enemy or unhabited lands, its always nice to see where the enemy is moving^^), but be patient that if gondor is rushed u have to tp to gondor as fast as u can to heal his troops and maybe voice the enemy troops.It depends on the game but most times i let rada bilbo and the dunedains with halbarad stay at gondor, that they can help defending gondor and support in attacking harad(before that place some wards with rada near mordor first so that u see if nazzy or mordor come to aid harad), but try to tp to every battle u see with tom, he is a big help for ur allied troops and he lvls fast then. If u have like one group of hobbits its a good tip to send them to the spiders and tp with tom to them, he mostly gets a new lvl there.
well to the troops: the hobbit spawn is nearly more food for enemy troops so they are not really important. But dont let ur hobbitspawn just stay there, move them to grey heaven should be best to prevent nazzy from masswaving them. If imladris is attacked u can send them to help there, and u can support ur allies if they attack dunland but otherwise they are nearly useless unless the dunedains spawn, they are really good, collect them and build an own troop with them. And then the ents, they are very usefull to stand in front for an attack, so if ur allies are planning an attack send ur ents to aid them.
And dont forget to support gondor or dwarves with ur wood.
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Post by ElfMageKoDA on Jan 20, 2004 2:14:49 GMT -5
Here's a little advice for Isengard. In start u should rechive 3000 wood (typical from naz) and build towers outside the wall. DO NOT let rohan get a worker in helms, couse then he will build a archer tower at the top front, and that will ruin alot!! But try build ur towers so the 2 most outsides can fire at helms deeps gate. Pick flame with saru at start, and burn some towers and/or try lure enemy troops out to ur towers. Keep Ugluk and Grima behind so saru get most exp... but keep grima a bit closer at the front than ugluk, so he can put enemy advancing heroes to sleep. Allso remember to plant wards over all to west and east for isen, couse it will give u a view over ur district. If u make no worker enter helms deep, u can easily destroy it!, when u have destroyed the gate and have about 24 uruks + some dunlendings! Couse uruks defend ability works excelent against towers, and if saruman has done some dmg, u allmost don't loose any...! If rohan try assist helms with riders, ur towers at the pass should get 'em. But it's not so often this happens, couse fs or elfs can come, or rohan can destroy towers before builded and so on.... but just try make this come true, and watch out for advancing workers!!! As soon saru is about lvl 6, begin use grima and ugluk. It's a perfect small hero team, couse u have a big army, saruman destroys all buildings and units, grima put some to sleep and poisen 'em (lvll 3 60 dmg pr sec ) so ur army can come... And Ugluk has wave and aura... not much more, but he's in front of Saruman and Grima and he's the hero u would lose most out of those 3 (throug bladestorm is very effective against troops!) At last remember, if saruman is alive lvl 4-6 and u just have some towers, Isen will not fall!!! ;D so what i make out of this is that i should let grima first skill be sleep?!
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Post by BaronDrage on Jan 20, 2004 5:34:50 GMT -5
In my opinion sleep is the best starting skill because you can easily surround rohans heroes and kill them!
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Post by ElfMageKoDA on Jan 20, 2004 6:20:35 GMT -5
well poison is better in my opinion cause it really pisses rohan off and together with some flaming the biatch will make a mistake AND YOU GOT HIM!
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Post by infernal on Jan 23, 2004 11:22:23 GMT -5
Well hmm to be quite honest I dont really like how you do with your heroes as dwarf drage, I for one always send my hero group to gondor to help (they work very good together with other hero groups), or basically I just do with em like I usually do with fs, go where you are needed . That was one of our flaws vs west that the dwarf hero group didnt help us vs for instance naz and easter (easter totally raped our heroes). Another tip for you dwarf lovers is to save all your hammerers, 10% chance for bash and 2 sec stun, if you have like 12 of em it's a very good chance that you stun a hero with one hit, and well you can count the rest out I think might work to keep an enemy hero stunlocked until he dies^^
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Post by infernal on Jan 23, 2004 11:49:05 GMT -5
Since I've noticed that no one has dropped anything on moria I'd think I'd do it^^ (not that I'm a pro with em like for instance Darkknight777 but I'm decent and know mostly what to do). At start send all your troops and heroes to Mt. Gungaband, when you're gathered you go creeping and creep until you're lvl 4-5, then moria is deadly enough to take out whole west on its own. As skills I pick with Bane stomp as first and the splash aura kind of skill as second cant remember its name^^. As Barg I pick heal first then command aura which really benefits goblins and orcs. With Gollum I pick strangle as first and then move on to byte, these two attacks work great in a combo to kill heroes and with bane's stomp and bargs command aura you can outrun heroes aswell^^ Another good thing to do is to get the water watcher up, he is really slow so I wouldnt advice you to add him to your hero group ( btw add cave trolls to your hero group) but it works great in the def of a base (i.e isen, gunga, goldur etc). Now the whole thing to do as moria is really to creep until you have good enough levels to take out the west, most moria players on the other hand help isen with riven at start which I strongly suggest you not to do, since your heroes are then lvl 1 or 2 and are easy targets for good hero groups or rohan with arrow. A thing also, build your towers at gunga and build them in a line, that way they can focus fire easier on for instance elves that otherwise can pick off towers on at the time, this also counters flame which has to risk maybe losing denethor/gandalf if you use gollum correctly. Maybe Darkknight777 or anyone else might want to add something about how to play moria, do so!
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Post by infernal on Jan 26, 2004 10:41:45 GMT -5
ooops, I have noticed something wrong with my tips on easterlings, actually it's rather hard to decide.. where to build castles, rhun or khand? Khand is more rarely attacked than rhun but still rhun is far easier to defend. Well I guess this thing is mostly up to yourself, but according to the best easter I know, PowerDefence you should build at khand so I've started to do that too ;D
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Post by narsilLOTR on Jan 26, 2004 17:08:39 GMT -5
well dont take me wrong inf, but now its u that trys to spam the guide^^ anyways, bit short...and where to build castle depends on each game....anyways, i wud like some specialists of...harad, mordor n rohan to post some advice....!!!
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Post by NuklearPanda on Jan 26, 2004 20:38:10 GMT -5
[glow=red,2,300] Castle Locations Gondor: Minas Tirith Rohan: Edoras Elves: Grey Havens Shire: Shire Dwarves: Iron Hills
Mordor: Barad-Dur Nazgul: Cirith Ungol Harad: Umbar Easterlings: Khand Moria: Moria Caves Isengaurd: Orthanc [/glow]
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Post by Iluvatar on Jan 27, 2004 3:52:42 GMT -5
I think its better to build the shire/ents castle in entmoot, cause shire is often attacked by moria and isen and its fast to destroy but at entmoot they can easy be trapped so they may not attack it at begin.
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Post by BaronDrage on Jan 27, 2004 4:51:08 GMT -5
With moria I would like to add that you can also go creep elves, dwarves and shire folk at west. Just lure them out from the towers and attack. With stomp they are fast dead and you can run back to your home and be happy of the levels and kills they gave you. The best time to lure them out is when the player who controls them is doing something with his heroes ;D. Maybe there are some intelligent folk who puts the units on hold but I've never seen that though.
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Post by infernal on Jan 29, 2004 9:47:07 GMT -5
I agree with ilu entmoot is best imo, and btw it's Minas Morgul not Cirith Ungol, and nars you're the one with 303 posts not me hehe (I onl got 67 so far).
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Post by infernal on Feb 5, 2004 11:40:58 GMT -5
Strategies - Harad At start build a castle at umbar and choose your hero skills: As Owynvan (skell guy) chose raise dead first then his wave until lvl 6 when you pick DnD. As Gwaddyn (healer) you should pick black water of mordor first then his aura until lvl 6 when you choose his 300% regen aura. As Carycyn (stunner, dunno if I got name right) you choose his hammerthrow then imo critical strike since you need your mana for stun, and at lvl 6 you pick his lvl 6 skill which is some kind of bash. If the evil team is organized in some way they will tell you to attack south gondor, so that's what you'll do, group your heroes, dark numenoreans and your starting 3 troll-men of harad which makes almost a full squad able to take on some beat on (comparable with the gondor hero squad) and is great to kill heroes with, just stun and surround then kill. The main goal as harad is to keep gondor at bay by making random attacks on it (preferably with naz or someone else since you usually dont achieve much by going alone only feed your enemies). Try to fortify the river just north of umbar, it's fairly easy to defend there. Try to hoard your elites (your better units, for example mumakils, catapults and harad champions), also try to hoard your troll-men of harad in gathered groups, they are strong together but weak on their own, they kinda work like cavalry and can withstand a lot of dmg while doing a lot of dmg with their pulverize ability. Well I think I covered anything, comment plz
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Post by TheElderKing on Feb 27, 2004 1:30:35 GMT -5
Heh, good advices you give But, I think i found a miss in Vie's "guide"... You never hinted to that way that nazg most propably die VERY soon if yhey don't act from behind the lines at beginning, or am I just clumsy when inf raped me when i went forth nice&cool ? I mostly do so that I keep a bit after armies and wave from behind, nightmare has longer casting range so that isn't a problem....
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Post by GezGas on Feb 27, 2004 6:39:19 GMT -5
and btw think you should put the castle in Lothlorien instead, casue moria and isengard allways beats the crap out of the north west part, and probably lorien is the strongest of em, survives last of the elven buildings, if not its a pro easterling vs a dumb elf and uses grond to target the main
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