IncanusTheMaia
Full Member
"There is only one Lord of the Rings, and he does not share power."
Posts: 132
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Post by IncanusTheMaia on May 8, 2004 11:37:46 GMT -5
erm, i think that the option choice depends on the enemy hero skills, coz, if the nazzies are wavers, and gondor makes footmen (which should spawn more than the riders, coz of their less-goodness) naz can feed then more easy, but with riders u wouldn't feed nazzies but maybe u wouldn't have so many units to resist vs enemy units... well, no1 will get this idea but wotever hope some1 will...
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Post by BaronDrage on May 11, 2004 3:05:39 GMT -5
Option 2 definetly. In ringwars there is like no use of the other spawn points because you just build there where it's the safest. And I agree that the most vulnerable places should spawn better units.
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Post by LordFaramir on May 11, 2004 8:43:13 GMT -5
ofc it should be like rw... or u get nearly none units... so boring if u do the 2nd thing
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Post by TheElderKing on May 13, 2004 7:19:44 GMT -5
2nd option, i'd say is better, coz', if you must CHOOSE the units you want at start, it gives you choices of strategical options....
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Post by ForsakenOne on May 28, 2004 11:55:53 GMT -5
There will be many units dont worry Fara. This is as castle build time will be halved to make up for the unit losses.
An example of tactics that can be used is stuff like this: For example Gondor builds at MT and u get Light Melee units and Archers which are good in numbers for resisting from Mordor. Gondor builds at Dol Amroth, Swan-Knights are strong and fast good for both taking damage and moving quickly. Gondor builds at Pelargir, Gets Pelargin Spearmen with powerful piercing attacks; good for taking down the Corsairs of Umbar and some of Harads early units. Gondor builds at Lossarnach, get Lossarnach Axemen with siege attacks for taking down Mumaks and enemy towers.
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Post by fingolfin on May 28, 2004 12:02:51 GMT -5
Then perhaps you should make spawns harder to be destroyed, since otherwise people just target the Spawnpoint where you are building your castle, and if they destroy it then you are back to were you started, and they may've got a castle already.. ;D Last note, in Quenta or WoTJ, forgot which one, spawnpoints are invulnerable until all surrounding buildings are gone, why don't you do that in BfME also
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Post by ForsakenOne on May 28, 2004 12:06:42 GMT -5
ye but u could do that in normal castles also.. so dont make much difference to the point. and that method of the invulna till towers die is kinda gay for example someone who builds masses of towers and u cant destroy him cos he got mass spawn as well.. :/
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ZentroX
Junior Member
When you kill for money, there are no rules : The Psychology of the Assassin
Posts: 105
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Post by ZentroX on May 28, 2004 12:27:17 GMT -5
It is in Quenta, and its only the starting towers. every spawn got some kind of guardian towers that have to be destroyed until the spawn can be destroyed. thats the one of the only thing i like about Quenta
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