Vannan
Full Member
Clans: TTC (Europe), CoE (US East)
Posts: 131
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Post by Vannan on May 30, 2004 11:18:01 GMT -5
Is it just me? Or do yall also wanna hear what Fred ahs to say? What will be in and what will be removed? I'm confused....
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Post by ElfMageKoDA on Jun 1, 2004 0:43:56 GMT -5
AHthats nice new units for ma easters, but i want gwear's ultimate changed it is kinda useless if ya ask me
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Alatar_theIstar
Full Member
From clan TBR. Well well... look at that! Uncle Bob came to visit with his cute lill' horse 8)=
Posts: 324
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Post by Alatar_theIstar on Jun 1, 2004 1:51:39 GMT -5
AHthats nice new units for ma easters, but i want gwear's ultimate changed it is kinda useless if ya ask me yes, change it plz, it sucks...
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Post by FatChicksUnited on Jun 1, 2004 1:52:21 GMT -5
AHthats nice new units for ma easters, but i want gwear's ultimate changed it is kinda useless if ya ask me Try it on trolls, winged naz, easter champs, and bane.
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napop1
Full Member
ta na,,,na,,,nanana,
Posts: 170
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Post by napop1 on Jun 1, 2004 3:06:16 GMT -5
gwear?
u mean gwahirir?
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Post by fingolfin on Jun 1, 2004 3:59:00 GMT -5
He means Ghwair, that Easter hero, Gwahir is that big eagle... rofl what a names ;D..
I like the idea of rebuilding spawns, would give the game more depth. Spawtargeting would be less powerfull since you can rebuild it. But what will it cost and how long will it take? Perhaps something like 5 000 wood and 5 - 15 minutes to rebuild it?
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Post by narsilLOTR on Jun 1, 2004 5:08:24 GMT -5
rebuild spawns? I smell endless games there anyways, about ToR, this mouth thingy : a flamestrike is 1-2 seconds, then it flames and its done....but this thing with mouth is perma, it confuses and is so big all around him, well I dont like it, thats all I said, so dont come and say how much others find it "kickass"....
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Post by Anarion on Jun 1, 2004 5:37:50 GMT -5
I think rebuilding a spawn is a good idea, BUT: It should cost 5000gold and 5000wood, so the player who rebuilds has the choice: another castle, or get the spawn back. when a spawn is killed, there are usually no defenses, so rebuilding a spawn is a big risk, it could just be killed again
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ZentroX
Junior Member
When you kill for money, there are no rules : The Psychology of the Assassin
Posts: 105
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Post by ZentroX on Jun 1, 2004 6:15:33 GMT -5
True Anarion. but some spawns are really important ... and if u already got max spawn it doesnt matter if u miss a castle Rofl right Narsil a game will last longer.. but there will be more tactice. and it wont be so much "OMFG THEY DESTROYED MY MAIN SPAWN!! ARGH!!"
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Alatar_theIstar
Full Member
From clan TBR. Well well... look at that! Uncle Bob came to visit with his cute lill' horse 8)=
Posts: 324
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Post by Alatar_theIstar on Jun 1, 2004 6:18:47 GMT -5
well that spawn thing would be a gd idea... BUT! but ffs DONT even think making that for RW, EVER! maybe in another LOTR map, but NOT in rw... ty...
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Post by fingolfin on Jun 1, 2004 6:27:32 GMT -5
well that spawn thing would be a gd idea... BUT! but ffs DONT even think making that for RW, EVER! maybe in another LOTR map, but NOT in rw... ty... Maybe in Battle for Middle-Earth or The One Ring But when a player finished rebuilding hisspawn, should he get jos gold back then? And maybe also make it so that players can rebuild a spawn at a conquered place, like for example Gondor rebuilds Minas Ithil when Minas Morgul is destroyed
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ZentroX
Junior Member
When you kill for money, there are no rules : The Psychology of the Assassin
Posts: 105
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Post by ZentroX on Jun 1, 2004 10:24:23 GMT -5
maybe also make it so that players can rebuild a spawn at a conquered place, like for example Gondor rebuilds Minas Ithil when Minas Morgul is destroyed Yes sir! would be cool >D hehe but ofc dont make the spawns to uber maybe a few footmans..
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napop1
Full Member
ta na,,,na,,,nanana,
Posts: 170
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Post by napop1 on Jun 1, 2004 10:55:01 GMT -5
what's uber?
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Post by fingolfin on Jun 1, 2004 11:06:42 GMT -5
TO strong, so that the game get's inbalanced.
I agree with ZeN that new conquered spawns shouldn't spawn like normal spawns do, since then it would screw op gameplay IMO. Team 1's spawns are easier conquered then the spawnpoints of team 2. Imagine all strongholds in the west, Entmoot and Dale are in the hands of Team 2
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Post by ElfMageKoDA on Jun 2, 2004 0:32:13 GMT -5
Try it on trolls, winged naz, easter champs, and bane. well yes then that would benefit them but not my heroes
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