Alatar_theIstar
Full Member
From clan TBR. Well well... look at that! Uncle Bob came to visit with his cute lill' horse 8)=
Posts: 324
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Post by Alatar_theIstar on May 26, 2004 11:13:47 GMT -5
yes, agreed with inf, lvl6 fs rapes lvl6 nazg 10-0 in combat, just keep the great gandyman alive
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Post by narsilLOTR on May 27, 2004 3:25:41 GMT -5
actually I think b19 is meant to be a new version of RW, not a total new map, naz that cant be killed = imba, just run inside some base and kill a hero, even if all naz die if they come back later, it wouldnt matter. also no waves = no fun, and the map wouldnt be rw anymore. b19 is meant to be a version that is finally balanced unlike all b18 versions were, with some good changes, though I dont think fred wants to make a total new map, so no foundamental changes like naz unable to wave or shit....btw less waver etc = we get closer and closer to wotj, i.e troops > heroes, whereas rw = troops<heroes
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napop1
Full Member
ta na,,,na,,,nanana,
Posts: 170
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Post by napop1 on May 27, 2004 5:19:35 GMT -5
i think that the place of hd should be changed.in the maps it isnt infront of isen but i turns 2 fangorn rather then isen. and change place of amon moil and swamps.more west
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ZentroX
Junior Member
When you kill for money, there are no rules : The Psychology of the Assassin
Posts: 105
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Post by ZentroX on May 27, 2004 5:19:57 GMT -5
Rofl Narsil, in Wotj Heros pwn units, u just have to use them right. and they also need the right lvl ofc but it is possible to own everything with heros in there.. trust me
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Elrohir
Junior Member
Son of Elrond... Brother of Elladan... Friend of Aragorn
Posts: 105
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Post by Elrohir on May 27, 2004 23:42:59 GMT -5
i think rw should stay like it is.. anyways there are coming 2 lotr maps more. dungs the one ring and BfME
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ZentroX
Junior Member
When you kill for money, there are no rules : The Psychology of the Assassin
Posts: 105
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Post by ZentroX on May 28, 2004 2:15:54 GMT -5
People should be able to rebuild spawns, not only their own spawns but also the enemies spawns, like after Moria falls Dwarves should be able to build a new spawn down there called Khazad-Dûm. that will in some way prevent people from spawn target and then run again. lets say Isengard spawn target HD and run away again after it have fallen. then Rohan should be able to rebuild HD as a spawn again, So Isengard have to keep control over HD if they dont want Rohan to rebuild it again and their efforts destroying it wasted on nothing.
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Jonsense
Junior Member
The Free Bird
Posts: 77
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Post by Jonsense on May 28, 2004 6:29:51 GMT -5
I have an idea for minas tirith, have it so it has 7 walls like it does in the book with 7 gates separating it, and the spawn building itself be at the back of all these gates, therefore making it more realistic and fun to lay seige to minas tirith and less easily taken with mass catas.
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Post by Kieron on May 28, 2004 6:43:57 GMT -5
The prob is that you need a lot more room to out 7 walls in...maybe that could be done in one ring or bfme ;D
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Post by narsilLOTR on May 28, 2004 17:50:18 GMT -5
I played ToR (the one ring)...I didnt know what map I was joining though, didnt hear of it neither....when game started my first idea was : "this gotta be an old map like middle-earth....again some attempt of nostalgic feelings of some weirdos"...then I was told its a new map called the one ring...but damn it sux so hard....castles done by worker = lol....the spawns dont spawn same type/number of units every time...useless big amount of unit types...I mean, there is no fucking reason to make 5 types of units that all have more or less same HP/damage...also the map looks ugly, and even if it was good, I couldnt play it...if I see mouth on the screen for more then 5 seconds, I get an epilectic attack (cos of that aura that looks like an flamestrike around him)
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Post by Kieron on May 28, 2004 18:08:01 GMT -5
i dont recall seeing any aura around him nars....u sure u wearnt just staring directly at a flashing bulb?
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Post by narsilLOTR on May 29, 2004 4:29:41 GMT -5
no drisc, I saw this circle that apears just before a casted flame, I wanted to Yell "BACK WE R FLAMED" or something, then I saw it wasnt a spell but that it was permanently around mouth, luckily mordor was a teamkiller that tryed to get ring from me, so I could kill mouth pfew....
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Post by DungeonM on May 29, 2004 11:47:03 GMT -5
In 1.1 I removed castles completly so you'd spawn as if you had full castles. I don't get whats wrong with mouth, everyone else who's seen it thought it looked kickass, and if you get epiletic from it how come you don't get epilectict from when someone flamestrikes? Unless of course you were zooming in so much and staring at the mouth with some sort of lust... which is not right...
The terrain is better than any other map I've seen except for an AoS I onced played and a few others. The spawns are alot more complicated than ring wars, it's to balance out the units, in ring wars you'll spawn 1 mumakill every time, in mine you have one that goes off every 2 minutes, 3n1/2 and 5 minutes. I don't get what you mean about units, some have differnt health/armor/damage or upgrades affect them differntly.
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Post by enchanter on May 29, 2004 14:07:32 GMT -5
One way to change naz, which wud be unbalancin. Take there importance as wavers out, make them more melee, like they shud be. But have Auras, like lower good units damage and armour, while raising that of there allies. Also i think if u get the balance right, u can have them so they can never die unless Minas Morgul is destroyed, this wud be also correct, cos then they cudnt be killed. But would change so much of the game play, and if it was done, u wud have to make elrond a melee probs, and take out a few good waves. I mean i like waves but to many wreck game, so maybe reducing the amount wud be good. But make good spawns better, maybe less but better troops. Shire: Ofcourse it should be weak, but the elven forts, and belegost. There shud also be no easy wasy for isen and moria to just meet and team them. After all, saruman failed to defeat rohan, but that just makes problems with Helms Deep again. Also, i know Moria units suck, cos of waves, but with less waves, make them weaker still, because they attack so fast, so they can beat dorfs or elven units easy. Also taking out as many waves, would weaken elves loads, meaning maybe its fair to make there troops worth having?? After all they are the elite, better trained then humans and any evil. if they had auras they'd be behind enemy lines to much, make them offensive auras but i reckon you shouldnt change them at all. secondly didnt the witchking get killed by eowyn?
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napop1
Full Member
ta na,,,na,,,nanana,
Posts: 170
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Post by napop1 on May 29, 2004 14:11:39 GMT -5
"secondly didnt the witchking get killed by eowyn? "
yes but y did u say that??
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IncanusTheMaia
Full Member
"There is only one Lord of the Rings, and he does not share power."
Posts: 132
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Post by IncanusTheMaia on May 30, 2004 1:24:32 GMT -5
People should be able to rebuild spawns, not only their own spawns but also the enemies spawns, like after Moria falls Dwarves should be able to build a new spawn down there called Khazad-Dûm. that will in some way prevent people from spawn target and then run again. lets say Isengard spawn target HD and run away again after it have fallen. then Rohan should be able to rebuild HD as a spawn again, So Isengard have to keep control over HD if they dont want Rohan to rebuild it again and their efforts destroying it wasted on nothing. i think that is a good idea, but dunno much about how it would work... nice anyways, it would prevent many horrible thingys..
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