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Post by narsilLOTR on May 23, 2004 16:58:06 GMT -5
well gez is making b19, and here are some changes that are planned from 18-b : _nazgul respawn system will be totally new (which means, dont spam with old bugs about the respawning working or not ) => Ill explain this a bit, the nazgul wont respawn at morgul anymore, so no more lifes. Every nazgul will get some sort of 2nd chance spell (like eowyn ultimate), as soon as he dies, he will be transformed to a shadow (looking a bit like old sauron eye), which wont be under nazgul player control, but auto return to minas morgul. No one can block this shadow, for his "size" is set to 0 (i.e he can walk through units ^^). Once the shadow back to morgul, it will take a few time and he comes back to life.... The second chance spell will re-charge, which will take some time, this will allow nazgul player to check how his lives situation is.... _less footies spawning in gondor _new units for the easterling, based on the big annimals carrieing grond in rotk _The henneth annun and blue mountain caves are removed _Dunharrow now heals units, like fountain. (may become mana regeneration instead) _most likely, galadriel gets a new ultimate _grimbeorn becomes a hero (being considered) Not sure yet how, but probably the heal problem (tabing) will be solved, but I think gez can tell you more about that (or different base spells, or triggers) (this posts will be upgraded if new features come out)
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Post by GezGas on Jun 4, 2004 13:12:17 GMT -5
-The falls north of gondor will be remade -rivendell, brand new, not as cheap, looks improved -lorien, smaller, less swamp=like -Belegost back to the old one with improved terrain -dunedain cave removed (henneth cave) -dol amroth, new and improved -elven heal (patch issue) will be fixed -Numenorian Arts (patch issue) will be Fixed -Fellow Heal (patch issue) will be Fixed -Stun (patch issue) will be fixed - Elven Wavers (patch issue) will be fixed -Nazgul Wavers (patch issue) will be fixed and alot more,,,
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Post by MMG_God on Jun 7, 2004 21:17:06 GMT -5
-Shire remodeled and more accurate -Elronds council place has been added in rivendell, it fits in nicely and has a pedestal in the middle that gives off mana regeneration -Pippin and Merry will have events similar to the elessar one only not as strong in which they become soldiers of gondor and rohan -There will be many more book based triggers like the moria one in which events from the story come to life, which ones these will be u'll have to wait and see -Mumakil will be made into the destructive force they should be but will spawn less and later most likely -Uruk Hai skin and some others will be removed -We are considering making the cave entrances into warps for easier troops movement like they are in DungeonM's The One Ring game -Moria's Castle will be fixed, atm they spawn the same for 2 castles, this was a balance thing and partly a mistake as well and will be corrected -Units will have more strategic spells to make micro and strategy even more so a part of the game. Myself and valin have a long list of possible ones and we will decide which to put in later. EX: The knight of gondor could possibly have an ability called something along the lines of Pierce - Charge or - Advance in which they take more damage but have an increased speed and/or attack. -Eowyn Blink to be removed -The dwarves ability to hit moria from behind will be removed -Old man willow has been made possibly to add as a creep due to the new shire look -New Erebor look
Thats all for now. -MMG_God
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