Jonsense
Junior Member
The Free Bird
Posts: 77
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Post by Jonsense on Feb 8, 2004 17:44:37 GMT -5
Hm your tactic is ok, just a couple of things really. Dont tp tom everywhere, sometimes it is a waste of time and mana cos the fight is way outnumbered and tom does shit all so you should wait for your heros squad to come up and get ent to stmp, summon some wolves and eagle if possible. Also, dont build castles at shire, always at ents cos they are the only usefull units shire get other than dunedain. And dont give all wood the whole game to dwarfs, gondor or rohan. Shire needs wood bad if playing good evil team. Cos shire will be attacked quickly by isen and moria after riven falls or even before. I suggest archer towers cos it also uses up your spair archers and these towers pwn normal ones. You can also move a couple of ent towers to somewhere like gondor cos there are enough to defend ent moot as ent towers are usefull in gondor cos tom can also use healing wave on them etc.
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Post by BaronDrage on Feb 11, 2004 5:19:56 GMT -5
I'd say some ent towers to Lorien. They heal there all the time then. And they are good if grond comes alone there due that grond cant kill them.
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Post by narsilLOTR on Feb 11, 2004 9:10:36 GMT -5
ents in gondor r really dead at first serious attak or killed by naz in some harassing...and tom tp is really good as it dun costs so much and u can always ask 4 some council or tp to fountain or to minas (the house of heal as long as it has mana can restore mana), also tom is great help everywhere only with his heal, i mean he can save dwarfs with that and some slow orcs pulk is easy target 4 canon towers...anyways, jon dont be angry this isnt kind of things i add to guide as i dont want short answer posts, but only long posts that explains most parts of gameplay of a nation. btw dont make a new thread 4 one tipp u make, post that to general strat thread or to my thread about helping me make the guide!!!!
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