napop1
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ta na,,,na,,,nanana,
Posts: 170
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Post by napop1 on Jun 3, 2004 7:29:24 GMT -5
mumakil should have area dmg attack but realy realy good like if they do 60 dmg then the sorround units get 40-50 dmg 2...
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Post by narsilLOTR on Jun 3, 2004 8:25:07 GMT -5
mumaks are way too strong actually, not by attack, but by this new skill throwing arrows all around, which gez said he removed. 40-50 dmg around? so you wanna make every mumak as strong as bane is? thats funny eh...and riders pwn alrdy, as precise and fast troops....anyways, ask gez if ya see him...
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napop1
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Post by napop1 on Jun 3, 2004 10:37:44 GMT -5
i just made an example on the 50-40 dmg i'm not saying it will be like that...
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cloudstrife
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now known as SeiferAImasy
Posts: 152
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Post by cloudstrife on Jun 3, 2004 12:43:09 GMT -5
hmmm well i think that tehre should be a trigger that makes some units like, orcs and goblins, be a lot stronger at night than in the day because in day they would either be slower, or slowly have their health taken away, and maybe you could make the trolls more ownage, but unless they are in a "dark place" like mordor, or dol guldor or moria they would take damage or turn to stone or be a lot slower. it would help make the game more true to the books and would make the game more strategy based, i mean the only orcs who could move in daylight really were the uruks, and that was the whole reason why they were so ownage, they didnt fear the sunlight so maybe you could include that in 19. also by making it a lot better for evil to attack at night, dale and sg rushing would be slowed down a little bit, and honestly i think its kinda lame that everyone uses the whole s.g. rush maybe if you guys prevented that, a little more it would make people come up with new strategies? i dunno. anyways hope you use my idea.
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napop1
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Post by napop1 on Jun 3, 2004 13:07:06 GMT -5
there will be somthing like day/night thing with orcs/goblins in bfme i think i read it in the thread
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Post by narsilLOTR on Jun 3, 2004 13:39:19 GMT -5
this day/night idea is basically a good one I think, but I doubt it will be easy to adapt to gameplay, not that it would be hard for the great gez to add it in b19 (its actually kinda the same then ne night advantage), but as fights are often long etc, it may ruin the gameplay...think of an attack at day on harad, what when mordor cant help them at all then? that would kinda suck....
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napop1
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Post by napop1 on Jun 3, 2004 14:32:34 GMT -5
narsil maby do that nights/days wud be little longer...and the whole thing is that a smart gondor player wud attack harad only at morning through the day and at night he will retreat cuz then mordor can help...that's the thing each side has it's wicknesses...
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Post by KabukiWarrior on Jun 3, 2004 16:53:14 GMT -5
Well to balance out the weakness of the orcs during the day make them the killing machines they are supposed to be during the night. Would add another nice feature to gameplay.
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napop1
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Post by napop1 on Jun 3, 2004 18:17:38 GMT -5
maby do that they heal at night... like 1 hp per sec
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Post by OOJ on Jun 3, 2004 18:49:32 GMT -5
Bah day and nice bonuses will make the balance fucked, just spawn target when ur team is strong.
Also ur tellin me a dorf is scared of the dark when he lives in a cave?? I dont think he is. Also elves dont seem to fear the dark.
Y would a dorf be weaker when it was dark?? Why should an elf be weaker??? Maybe men for they show fear.
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napop1
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Post by napop1 on Jun 4, 2004 1:43:23 GMT -5
ooj we said nothing about dorfs elves or human we only said that orcs will be stronger at night...
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Post by fingolfin on Jun 4, 2004 2:02:03 GMT -5
OMG don't make them stronger at night, make them weaker when it's day . Make their movementspeed & Attackspeed slower. At night they should increased sight. Give Nazgul at daylight a smaller sight of view and let it increase when it's night, like in the book. Maybe it would SCREW up gameplay, Team 2 would pwn all when it's night, en goodie side rapes evil when it's day And it would be the same as BfME.
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napop1
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Post by napop1 on Jun 4, 2004 2:35:38 GMT -5
fingo that's what i meant weaker at day stronger at night...and yes that's maby the balance evil kicks ass when night and goodies rapes evil when day...but only orcs not hunman evil...
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Post by fingolfin on Jun 4, 2004 3:12:53 GMT -5
fingo that's what i meant weaker at day stronger at night...and yes that's maby the balance evil kicks ass when night and goodies rapes evil when day...but only orcs not hunman evil... Well you don't get my point: Make the WEAKER when it's day and NOT stronger when it's night, because the units of Evil > goody units!. Just give them an increased line of sight when it's night.
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Post by ForsakenOne on Jun 4, 2004 6:14:28 GMT -5
Well i'll tell u what i did if it helps. Orcs are only stronger at night as they see further than at day: basically a switch round as to what normal units see at day and night.
And also as Orcs only regenerate during the night about 1.5hp per second. Uruks of course regenerate day and night.
As for Trolls i remember trying to make them turn to stone before and to be honest it was just bent.. They got in the way and were alround generally annoying. + Its only stone Trolls that turn to stone during daytime. Cave Trolls just despise Direct Sunlight same for hill trolls etc probably.
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